|
 |
|
 |
City: Suprematrix
(428 kB)
Mayor: Imperar
Date: 13-12-10001
Population: 4.205.024
Funds: $3.060.598.881
No Cheats Detected |
|
Aura:
252
Education: 123
Crime: 0
Pollution: 3
Health: 89
Unemployment: 0% |
Best
Great
Best
Best
Best
Best |
| |
Once again, my efforts and dedication to the
SimCity
3000 world has produced yet another urban monster, one taking 3 weeks
to construct. Completed in the year 10001, I behold to you all, the
sequel to Unimatrix – Suprematrix.
Not only has it surpassed 4.2 million residents, but it has fully
gained the A-level grades I have striven hard to obtain since 2004 at
that population. To clarify, the 'A-level grades' I mention refers to
the grading system that sc3000.com's city center had used before it
became historical – A-grade in aura, health, education,
crime,
traffic, pollution, land value, and unemployment. This city has it all.
Firstly, I started directly from scratch, raising the elevation much
higher than any previous supercity I had built, in order to accommodate
for tunnels. I then began building a temporary city at the center, that
once big enough would be replaced by the actual permanent city.
Secondly, in comparison to the prequel, I opted to completely eliminate
roads, which posed an entirely new yet interesting problem. Since I
planned to have the RCI zones laid out in clusters just as before,
without roads there is liability of having them abandoning (due to poor
transportation) in large numbers. To solve this dilemma, I came up with
a theoretical solution – cover the underneath of the city
entirely with subways.
Thirdly, this time, I designed the shape of the RCI zone clusters in
direct relationship to the classical layout model – a
circular
CBD superimposed onto the square map, with 4 smaller industrial squares
located at the corners of the map, the rest being residential zones.
The CBD disk, shaped as a circle – the perfect form
–
relates to the concept of an ideal and unified society, and also to the
harmony of the microcosm and the macrocosm, like Leonardo Da Vinci's
'Vitruvian Man'. In which case, the city becomes a representation of
the universe itself.
Fourthly, there are 49 modules that make up the collective whole of the
city, which I developed from several tests not before, but during the
making of the city. Unusual in design, these modules contain an
irregular layout of subway stations, and houses structures for all
sizes, that I admit I struggled to conceptualize at first and that I
could have had improved. Nevertheless, all the modules in the city
managed to fit well as whole sections, with a slight modification to
the design at the edges of the city.
Fifthly, another varying property of the city is my choice towards the
type of RCI buildings. Like Unimatrix, this city has only 3 types of
4x4 buildings, but what is different now is that the commercial and
industrial buildings have changed.
Finally, I wanted Suprematrix to have yet another unique feature
– a fully adequate recycling system. Another interesting fact
during the making of the city was that I had attempted to add as many
trees into the city as I possibly can, in order to get rid of the 'city
goes green' message. Many parks and libraries were demolished in the
attempt that ultimately led to failure. This led to a separate
investigation to see how and when the message actually appeared, and
also disappeared. The results revealed that the message never actually
goes away once half of the tiles on any size map have been developed,
no matter how many trees were added afterwards. Even though, an earlier
part of the city's history had proven that with the removal of the
recycling centers and libraries, and the addition of many trees, the
overall pollution came down to an incredible level 2, the cleanest ever
attained at such a city size.
As always, NO cheats, hacks, trainers, plop buildings, sc2000 imports,
etc, were used to make this city. NO automated software, robots,
aliens, or anything else absurd for that matter either, despite what
others may want to believe.
Thanks for listening and enjoy the city :-)
Imperar V Omnika
|
| |
| [57]
uploaded 20-07-2008 |
 |
|
 |
City: Madiville
(675 kB)
Mayor: Ryan
Date: 09-06-2237
Population: 1.130.593
Funds: $12.378.955
No Cheats Detected |
|
Aura:
202
Education: 121
Crime: 0
Pollution: 3
Health: 88
Unemployment: 4% |
Good
Great
Best
Best
Best
Great |
| |
This is my first complete city, and it turned out
very well. I used NO CHEATS in this city. Land value is through the
roof, and the economy is booming, although the industrial development
is starting to stagnate. Hope you like it.
|
| |
| [58]
uploaded 20-07-2008 |
 |
|
 |
City: Collabria
(510 kB)
Mayor: Imperar & Trar
Date: 18-05-3175
Population: 1.007.253
Funds: $49.207.072
No Cheats Detected |
|
Aura:
232
Education: 122
Crime: 0
Pollution: 3
Health: 87
Unemployment: 0% |
Best
Great
Best
Best
Best
Best |
| |
Ah, Collabria! The fruits of an experienced
megacity developer, and an aesthetics expert combined! Imperar and
Trar, to be precise. Each section (and minisection) is lovingly crafted
to create the ultimate collab city. This city features a statue to the
north, signifying independence, and a double bridge in the middle,
signifying unity. What a city of ideals, eh? I'll leave the surprises
for you to find out, but there are references to past cities of both
Imperar and Trar, if you look closely! Oh, and, fans of Imperar and
Trar, watch out for Magnasanti from Imperar, and the final version of
Flatte from Trar, both coming soon!
Enjoy!
|
| |
| [59]
uploaded 20-07-2008 |
 |
|
 |
City: Educata
(329 kB)
Mayor: V
Date: 22-11-2504
Population: 463.900
Funds:
$3.221.286
No Cheats Detected |
|
Aura:
231
Education: 123
Crime: 0
Pollution: 2
Health: 88
Unemployment: 3% |
Best
Great
Best
Best
Best
Best |
| |
Built by the need for a highly educated society,
the city of Educata was founded by a group of scientists experimenting
on ways to make sims smarter. The city soon became the new testing
ground to producing the highest quality of intellectually inclined
individuals. With a population of just over 400'000 residents, everyone
undergoes a lifetime of social experimentation that aims to increase
their overall EQ at the island University, the Museum of Science
&
Technology, and other various educational institutions. Unfortunately,
years of research and testing has only yielded disappointing results so
far. Perhaps with given more time, the desired outcomes would
eventually be reached.
Imperar V Omnika
|
| |
| [60]
uploaded 05-10-2008 |
 |
|
 |
City: Riveropolis
(631 kB)
Mayor: The Donkey
Date: 04-08-2205
Population: 2.691.890
Funds:
$14.392.342
No Cheats Detected |
|
Aura:
215
Education: 121
Crime: 0
Pollution: 11
Health: 88
Unemployment: 0% |
Great
Great
Best
Danger
Best
Best |
| |
Long time ago I had played SimCity, but now.. I've played it again.
Riveropolis is a city with 2.600.000 people (largest I reached was
3.000.000 but without the schools in the west of the industrial zone
and skyrocketing unemployment).
The city, built by using SimCity 3000 Unlimited/World Edition or how
you will call it, but with the 'classical' type of buildings, trees and
land, and by using the real terrain of Madrid (Spain).
Money is no problem and traffic is not congested for now (in the years
before these the traffic was hell). There is also a problem with
the city: the pollution. It is a little bit at the high side. I think
it can't get it lower than this but it is not too high. An update will
come fast: I am now ready for a try to get a 3 million population that
won't get down. I hope…
|
|