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[56] uploaded 20-07-2008
City: Suprematrix (428 kB)
Mayor: Imperar
Date: 13-12-10001
Population: 4.205.024
Funds: $3.060.598.881
No Cheats Detected
Aura: 252
Education: 123
Crime: 0
Pollution: 3
Health: 89
Unemployment: 0%
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Once again, my efforts and dedication to the SimCity 3000 world has produced yet another urban monster, one taking 3 weeks to construct. Completed in the year 10001, I behold to you all, the sequel to Unimatrix – Suprematrix.

Not only has it surpassed 4.2 million residents, but it has fully gained the A-level grades I have striven hard to obtain since 2004 at that population. To clarify, the 'A-level grades' I mention refers to the grading system that sc3000.com's city center had used before it became historical – A-grade in aura, health, education, crime, traffic, pollution, land value, and unemployment. This city has it all.

Firstly, I started directly from scratch, raising the elevation much higher than any previous supercity I had built, in order to accommodate for tunnels. I then began building a temporary city at the center, that once big enough would be replaced by the actual permanent city.

Secondly, in comparison to the prequel, I opted to completely eliminate roads, which posed an entirely new yet interesting problem. Since I planned to have the RCI zones laid out in clusters just as before, without roads there is liability of having them abandoning (due to poor transportation) in large numbers. To solve this dilemma, I came up with a theoretical solution – cover the underneath of the city entirely with subways.

Thirdly, this time, I designed the shape of the RCI zone clusters in direct relationship to the classical layout model – a circular CBD superimposed onto the square map, with 4 smaller industrial squares located at the corners of the map, the rest being residential zones. The CBD disk, shaped as a circle – the perfect form – relates to the concept of an ideal and unified society, and also to the harmony of the microcosm and the macrocosm, like Leonardo Da Vinci's 'Vitruvian Man'. In which case, the city becomes a representation of the universe itself.

Fourthly, there are 49 modules that make up the collective whole of the city, which I developed from several tests not before, but during the making of the city. Unusual in design, these modules contain an irregular layout of subway stations, and houses structures for all sizes, that I admit I struggled to conceptualize at first and that I could have had improved. Nevertheless, all the modules in the city managed to fit well as whole sections, with a slight modification to the design at the edges of the city.

Fifthly, another varying property of the city is my choice towards the type of RCI buildings. Like Unimatrix, this city has only 3 types of 4x4 buildings, but what is different now is that the commercial and industrial buildings have changed.

Finally, I wanted Suprematrix to have yet another unique feature – a fully adequate recycling system. Another interesting fact during the making of the city was that I had attempted to add as many trees into the city as I possibly can, in order to get rid of the 'city goes green' message. Many parks and libraries were demolished in the attempt that ultimately led to failure. This led to a separate investigation to see how and when the message actually appeared, and also disappeared. The results revealed that the message never actually goes away once half of the tiles on any size map have been developed, no matter how many trees were added afterwards. Even though, an earlier part of the city's history had proven that with the removal of the recycling centers and libraries, and the addition of many trees, the overall pollution came down to an incredible level 2, the cleanest ever attained at such a city size.

As always, NO cheats, hacks, trainers, plop buildings, sc2000 imports, etc, were used to make this city. NO automated software, robots, aliens, or anything else absurd for that matter either, despite what others may want to believe.

Thanks for listening and enjoy the city :-)

Imperar V Omnika
 

 
[57] uploaded 20-07-2008
City: Madiville (675 kB)
Mayor: Ryan
Date: 09-06-2237
Population: 1.130.593
Funds: $12.378.955
No Cheats Detected 
Aura: 202
Education: 121
Crime: 0
Pollution: 3
Health: 88
Unemployment: 4%
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This is my first complete city, and it turned out very well. I used NO CHEATS in this city. Land value is through the roof, and the economy is booming, although the industrial development is starting to stagnate. Hope you like it.
 

 
[58] uploaded 20-07-2008
City: Collabria (510 kB)
Mayor: Imperar & Trar
Date: 18-05-3175
Population: 1.007.253
Funds: $49.207.072
No Cheats Detected 
Aura: 232
Education: 122
Crime: 0
Pollution: 3
Health: 87
Unemployment: 0%
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Ah, Collabria! The fruits of an experienced megacity developer, and an aesthetics expert combined! Imperar and Trar, to be precise. Each section (and minisection) is lovingly crafted to create the ultimate collab city. This city features a statue to the north, signifying independence, and a double bridge in the middle, signifying unity. What a city of ideals, eh? I'll leave the surprises for you to find out, but there are references to past cities of both Imperar and Trar, if you look closely! Oh, and, fans of Imperar and Trar, watch out for Magnasanti from Imperar, and the final version of Flatte from Trar, both coming soon!

Enjoy!
 

 
[59] uploaded 20-07-2008
City: Educata (329 kB)
Mayor: V
Date: 22-11-2504
Population: 463.900
Funds: $3.221.286
No Cheats Detected 
Aura: 231
Education: 123
Crime: 0
Pollution: 2
Health: 88
Unemployment: 3%
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Built by the need for a highly educated society, the city of Educata was founded by a group of scientists experimenting on ways to make sims smarter. The city soon became the new testing ground to producing the highest quality of intellectually inclined individuals. With a population of just over 400'000 residents, everyone undergoes a lifetime of social experimentation that aims to increase their overall EQ at the island University, the Museum of Science & Technology, and other various educational institutions. Unfortunately, years of research and testing has only yielded disappointing results so far. Perhaps with given more time, the desired outcomes would eventually be reached.

Imperar V Omnika
 

 
[60] uploaded 05-10-2008
City: Riveropolis (631 kB)
Mayor: The Donkey
Date: 04-08-2205
Population: 2.691.890
Funds: $14.392.342
No Cheats Detected 
Aura: 215
Education: 121
Crime: 0
Pollution: 11
Health: 88
Unemployment: 0%
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Long time ago I had played SimCity, but now.. I've played it again.  

Riveropolis is a city with 2.600.000 people (largest I reached was 3.000.000 but without the schools in the west of the industrial zone and skyrocketing unemployment).

The city, built by using SimCity 3000 Unlimited/World Edition or how you will call it, but with the 'classical' type of buildings, trees and land, and by using the real terrain of Madrid (Spain).

Money is no problem and traffic is not congested for now (in the years before these the traffic was hell). There is also a problem with the city: the pollution. It is a little bit at the high side. I think it can't get it lower than this but it is not too high. An update will come fast: I am now ready for a try to get a 3 million population that won't get down. I hope…
 
 
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