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[51] uploaded 28-04-2008
City: Miniville (41 kB)
Mayor: The Donkey
Date: 12-09-2123
Population: 150.449
Funds: $837.346
No Cheats Detected
Aura: 244
Education: 122
Crime: 0
Pollution: 6
Health: 87
Unemployment: 0%
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My third city I set on this website. I was interested to build on a miniature map, with as mission to get a population of 100.000. Well, it's done me now with a population of 150.000, and it was the first time I build on a miniature map, and it is my smallest city on this moment too. Most buildings are historical, and the stats are very well, and there are some points that can be better, so it is ready for play and you don't need to sleep while the simulation is running.
 
I hope that more people will try to build on a miniature map and see the fun in that way too, I had more fun in it than building on a large map. Next time I will update my city SimCity Hills, but on this moment have I better things to do.
 

 
[52] uploaded 19-05-2008 (2nd version)
City: SimCity Hills (485 kB)
Mayor: The Donkey
Date: 19-01-2130
Population: 568.471
Funds: $2.177.188
 
Aura: 231
Education: 119
Crime: 0
Pollution: 3
Health: 87
Unemployment: 0%
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Here is the updated version of my city SimCity Hills.

But what is updated? Well, this:

* The population is now around the 570.000, by creating an ''Island''
* Some parts of the highway are new. The old way that goes in the back of the industrial zones goes now over the island, the tunnel is longer and there is a new highway. The old bridges are also demolished
* There are new industrial and commerce zone's
* The airport is now on an another place
* The pollution is now lowered to 3. All the garbage buildings are demolished, but the new SimCity castle's works for an lower pollution too (see next row)
* On this moment are there now 5 (!) SimCity Castle's, but I want the city bow to get into the style of the middle age's. My interests in that come from a book that I read
* There are now 10 surprises that you can find into the city, can you find them?

There is a much more updated, but this are the importement things.
I will say, I will to try to get a population of a million Sims to build into the hills, and build more castle's.
Cheats are not used this time, well, not used... I have used the ''Get all buildings'' trick, I see it not as a cheat, but I don't now what you find.
 

 
[53] uploaded 19-05-2008
City: Ethocity (493 kB)
Mayor: Ethan
Date: 03-04-2073
Population: 1.228.392
Funds: $1.285.013
 
Aura: 209
Education: 91
Crime: 10
Pollution: 7
Health: 78
Unemployment: 10%
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This is Ethocity. It's only been around for 70-odd years, but you can do a lot with cheats. I used museums a lot, that is what gives the best land value/aura.
 
Created by Ethan in two full days (lol)
 

 
[54] uploaded 19-05-2008
City: BMW (518 kB)
Mayor: ///M
Date: 01-01-2094
Population: 1.700.555
Funds: $12.675.668
 
Aura: 221
Education: 120
Crime: 0
Pollution: 6
Health: 88
Unemployment: 8%
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You guessed it. The designer of the city is a BMW enthusiast. Being all fanatical about the brand, the poor guy just couldn't help himself but to dedicate a good portion of his lifetime into building this megacity named BMW. After days of non-stop cultivation, the City of BMW has finally become the leader of the (automative) world, dwarfing its second closest rival, Porsche, by 600,000 in population terms. 800,000 over Mercedes Benz and Audi and about a million ahead of Alfa Romeo.
 
Run by 1.7 million enthusiastic and loyal customers, BMW is a fast growing land of opportunities. The City of BMW was found in the year 1900 (13 years ahead of its real heritage). After 200 years of survival in the endless economic cycle, the city has now achieved a sustainable rate of growth in which demand for the RCI is, like most people say when asked how they like their red meat done - 'just about right'.
 
On to the specifics. The city runs solely on Dense Residential zones. Most of the Commercial & Industrial sectors are dense with very few light and medium density zones in between. Education and health levels are at, if not approaching their respective peak. Crime levels are at a minimum and the air pollution level is moderate.
 
Unemployment is rather high at the moment because of an operation I undergone a few years earlier in the game to isolate and get rid of the last piece of landfill in the city, so more time is needed for the city to readjust to equilibrium. I outsourced all utility functions to our dearest neighbour, Mercedes Benz. Having MB providing the city with water and power as well as taking care of our trash is indeed an expensive deal. However, when considering how much land space I have preserved by doing so, I am more than glad I made the choice because the land itself in BMW is priceless.
 
On a side note, I decided to submit the city before its full completion so whoever downloads it has the chance to modify the city freely without having to delete sections of the map rigorously.
 
A cheat was used at the very beginning of the game - 2 Sim Castles were deployed at the bottom of the map near the farm. It is the only way to prevent the farm from being abandoned due to increased pollution. I like the farm because of its aesthetic appeal. If you do not like them, you are free to manually untick all 'Make Historical' boxes of about 100 tiles of buildings. After all, I will say just leave them there. When people in the Sim World buy our dairy products, they know they are buying a BMW and it's quality-assured.
 
Finally, after all this reading you may not even care about what I have to offer, but you should know one thing. This city has been built sole based on my passion for the brand. You do not have to resonate in the brand with me, but when you download and play the city, you will feel how much attention and care I have paid to the city throughout the course. Heck, it sure feels great to build something I dearly loved all under one name :)
 
-'When driving a BMW, drive it like it's meant to be driven; After all, it is THE Ultimate Driving Machine'-
 

 
[55] uploaded 16-06-2008 (2nd version)
City: Flatte (532 kB)
Mayor: Trar
Date: 27-05-2262
Population: 1.013.445
Funds: $9.223.372.036.786.183.560
 
Aura: 244
Education: 121
Crime: 2
Pollution: 4
Health: 89
Unemployment: 0%
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WOAH! Look at Flatte! It went from a small plains town into a giant metropolis! What you say? Anywho, Flatte has ALL the Rewards & Opportunities! Even the Theme Park! And, it has 10 landmarks, most of them at Landmark Square, right by the Flatte Funtown's Medieval Castle Adventure (yeah, that's what I named it)! Exclamation point! Okay, as you can see, Flatte looks very bland now, what with being a big city now, with lots of districts, and a confusing road system, so I tried to add some character before the whole map is consumed: There is a grid-like housing district in the right corner, and at the left corner is a suburb. There's an enclosed airport, and if you look closely, there are separate areas of the town-err-city, each with it's own layout and history. And in Flatte Version 3.0 (the final version), I guarantee there will be even more of them! And that's really all I have to say about this place, so have fun! Oh, and guess what? Me and Imperar are working on a collab city, Collabria! I won't reveal much about it, only that it's a coastal city with NO CHEATS, and it's almost done! So, see ya soon!
 
 
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