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[46] uploaded 19-03-2008
City: SimCity Hills (433 kB)
Mayor: The Donkey
Date: 17-03-2108
Population: 304.446
Funds: $2.021.762
 
Aura: 224
Education: 121
Crime: 0
Pollution: 9
Health: 87
Unemployment: 0%
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This is the city SimCity Hills. It's a historical city, I'll tell you that. SimCity Hills is the first City that I have build, I think it was 1999. It started as a little city in the mountains, started in 1900, on the place where now the university is builded. Later, I used cheats (the first time that I used cheats) and built a bigger city by the sea. Me and my city are survived big disasters (a fire in a nuclear power plant, a accident with a microwave power plant, a UFO attack, very big fire in the mountains), but a very heavy earthquake made an end to my city.

But now, in 2008, I have re-builded my city and it is now completed, but there are things that I have changed. I constructed a highway (including a highway tunnel), built two SimCity Castles, connections with my neighbors in power, water and trash, and built a sea and airport. I have used cheats (I am weak and nerdz rool), but the pollution was high and I had money problems in the beginning. But, these things are now OK, so you can't download it, start it and play it!
 

 
[47] uploaded 19-03-2008
City: St. Harris (485 kB)
Mayor: The Donkey
Date: 13-08-2108
Population: 1.522.266
Funds: $30.439.209
 
Aura: 233
Education: 121
Crime: 0
Pollution: 7
Health: 87
Unemployment: 0%
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This is my newest city, St.Harris, completed a weak ago. It has a high land value, health, education, aura and low crime and unemployment. The population is 1,5 million, and the income is $8.000, not so high but I lowered the taxes to 3. The traffic in the city is a complete drama, but there is no room to build highway's or railway's and there are only roads and subways. Pollution is low, but it can lower, in 2050 was the pollution 3 and now is it 7. I have used 2 cheats - ''i am weak'' in the beginning and ''nerdz rool'', but no more. I got and built all the rewards and opportunities, but the SimCity Castle, Toxic Waste Factory, the Gigamall, the jail and the casino have I don't have.
 
The city's build plan is simple. The road grid is 25x9 tiles, with in the middle large and small parks or police and fire stations. The city is built on hills, every ''stage'' is 30x256 tiles, and by the climbing roads there are some zones of 2x2 tiles and small parks from 3x2 tiles, see the city for what I mean.
The lowest point is -809 meters (sea) and the highest point is +1,580 meters, on that highest point I built the schools, hospitals, power plants, ect. and there is a air and seaport. On 5,982 tiles of the 2,598,822 used tiles - the city size - are constructed parks, and there are marina's. The power plants are fusion power plants, they are new and now 15 years old with a usage of 30,000 MW. There are no landfills and water structures, I have deals with my neighbors. So, that was it, I wish you good luck playing with my city!
 
 
[48] uploaded 01-04-2008
City: Parasanti (342 kB)
Mayor: Imperar
Date: 02-12-27615
Population: 5.313.148
Funds: $1.580.477.148
No Cheats Detected
Aura: 236
Education: 123
Crime: 0
Pollution: 5
Health: 89
Unemployment: 0%
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Parasanti is the official sequel to the city Armadasanti, built a year before. This urban megagiant is now truly the largest non-cheat city that could ever exist in the SimCity 3000 world that includes a full set of schools, colleges, hospitals, libraries, museums, recreational facilities, police, and fire stations. It is even cleaner than its sequel and more carefully designed. More so, ever since the completion of my city Emporia, the increased standard level of construction quality has been so significant it has continued to resonate into this city. The following paragraphs shall describe and explain the nature of the city in the fullest of details. A super-city requires super information about it.
 
The basic zone plan starts out as an octagon shaped central business district where the largest concentration of commerce can be found. In addition, the majority of industrial zones are at the corners of the map, relating back to the classical model of earlier times by method of superimposing a circle onto a large square to represent the commercial sector and then placing smaller squares at the corners of the larger square without overlapping the circle to represent the industrial sector. The remaining area would thus represent the residential sector. This has been a recurring theme amongst large cities of the past by others with the goal of appearing symmetrical, mainly due to its success at being practical to implement whilst giving cities sophistication and elegance, although many variations in design exists with the basic characteristics of the classical model intact. What I have done was to combine these ideas with the radical concept of living nearer to work by method of distributing RCI zones as closely and evenly together as possible - a fundamental aspect to building big. The result could only be described as bewildering. To add to this, a special building code similar to that used in Unimatrix limits the styles of buildings that can exist in the city. By having control over building styles you have absolute control of what you want your city to look like.
 
Several key innovations include the inland marina that was possible by water pipe terraforming; road and railway connections that overlap each other in a single tile, a triangular network of police and fire stations positioned for maximum effectiveness, and an economical subway system that was spaced out using a 10x10 subway station framework, making the system extremely space and cost efficient. The south of the city is the only place where you can actually find trees and it is there where you will find the inland marina. The most important public building of all is the library - it is this miracle structure that raises the residential capacity providing the necessary demand required to build at this level. No other structure can do this better than the library except the Casino Row, Stadium, Performing Arts, Historical Statue, Theme park, and Space Port reward buildings. In order to squeeze an adequate supply of educational and health facilities requires being able to control your workforce by controlling the life expectancy. This in turn can enable you to prevent your cities entering a depression. Unemployment can be controlled in this manner as well.
 
The original plan for the city was to have a population of 5.5 million sims without all the public buildings but changed as the city was nearing completion. In fact, the city had peaked to that population which quickly diminished during the introduction of public buildings. The plan for the CBD was also originally intended to be smaller than it is now. The central design breaks away from the traditional concept of having the mayor's house located dead center, and instead a towering monument has been erected alongside a complex of government buildings to define and establish the city as a world class record-breaking supercity, thus giving itself a unique identity and reputation that cannot be ignored or forgotten. With the city obtaining 100% historical buildings, an accurate plan of zones and structures, great statistics, it is by far, the most perfect city I have built up to this point.
 
Overall, Parasanti is a very unique city as it has many features like those mentioned above that makes the city almost revolutionary. The scale of construction itself was so intense and overwhelming that it took me one entire year from conception to completion. From the start, the city had been plagued with problems and other issues but gradually through incremental stages of progress and improvement, and armed with experience from the past, the city eventually took its final form and became something truly amazing. The next big step now is to take these ideas and principles further, to create something even bigger, and better.
 
- Imperar V Omnika
 
 
[49] uploaded 28-04-2008 (3rd version)
City: 1337L3ND (561 kB)
Mayor: Trar
Date: 02-06-2734
Population: 501.532
Funds: $9.223.372.036.719.001.59
 
Aura: 242
Education: 121
Crime: 0
Pollution: 3
Health: 89
Unemployment: 0%
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STOP THE PRESS!!! 1337L3ND has been UPDATED TO THE MAXX!!! 1337L3ND has broken the 500,000 sims mark! Yes, this island nation has half a million sims now! BOW TO ME! Anyways, there have been some changes, big and small. For example, population inflation, LOTS of high-density buildings, a deformed coastline, and a few aesthetic things. Also,  I'm working on a new city, called Flatte, starting in 2000. It's basically a flat plain with a city on it. I know it sounds bland, but when it's uploaded here, i'll make sure to put in some surprises! At least it'll have more room for my population to grow, unlike 1337L3ND. Hey, maybe i'll get a million sims this time!

'Neways, download, enjoy, and i'll see ya soon!
 
 
[50] uploaded 28-04-2008
City: Flatte (271 kB)
Mayor: Trar
Date: 05-03-2072
Population: 101.796
Funds: $9.223.372.036.831.311.140
 
Aura: 234
Education: 120
Crime: 3
Pollution: 3
Health: 87
Unemployment: 0%
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Welcome to Flatte. A small, well, not that small, town located in the Great Plains. Filled to the brim with tons of parks, but no theme park? (hey, I have 100K sims, man!)  I know I should've started in 1900 or 1950 to keep the realism up, but I started in 2000, because I could, and....well......i'll come up with an explanation when I send in the updated version. So, anyway, the only cheat I used was the trainer, because I am good at building and maintaining cities, but not budgets. ALL Rewards and Opportunities up to 100K Sims, EXCEPT the Theme Park. I don't know what's going on, I nay get it in the updated version. No trees in Flatte. Hey, that's the Great Plains fer ya. No, I don't actually live on the Plains, I live in heavily forested Maine.

Enough banter, go 'n download it!
 
 
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