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City: SimCity
Hills
(433 kB)
Mayor: The Donkey
Date: 17-03-2108
Population: 304.446
Funds: $2.021.762
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Aura:
224
Education: 121
Crime: 0
Pollution: 9
Health: 87
Unemployment: 0% |
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This is the city SimCity Hills. It's a historical
city, I'll tell you that. SimCity Hills is the first City that I have
build, I think it was 1999.
It started as a little city in the mountains, started in 1900, on the
place where now the university is builded. Later, I used cheats (the
first time that I used cheats) and built a
bigger city by the sea. Me and my city are survived big
disasters (a fire in a nuclear power
plant, a accident with a microwave power plant, a UFO attack, very big
fire in the mountains), but a very heavy earthquake made an end to my
city.
But now, in 2008, I have re-builded my city and it is now completed,
but there are things that I have changed. I constructed a highway
(including a highway tunnel), built two SimCity
Castles, connections with my neighbors in power, water and
trash, and built a sea and airport. I have used cheats (I am weak and
nerdz rool), but the pollution was
high and I had money problems in the beginning. But, these things are
now OK, so you can't download it, start it and play
it!
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| [47]
uploaded 19-03-2008 |
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City: St.
Harris
(485 kB)
Mayor: The Donkey
Date: 13-08-2108
Population: 1.522.266
Funds:
$30.439.209
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Aura:
233
Education: 121
Crime: 0
Pollution: 7
Health: 87
Unemployment: 0% |
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This is my newest city, St.Harris, completed a
weak ago. It has a high land value, health, education, aura and low
crime and unemployment. The population is 1,5 million, and the income
is $8.000, not so high but I lowered the taxes to 3. The traffic in the
city is a complete drama, but there is no room to build highway's or
railway's and there are only roads and subways. Pollution is low, but
it can lower, in 2050 was the pollution 3 and now is it 7. I have used
2 cheats - ''i am weak'' in the beginning and ''nerdz rool'', but no
more. I got and built all the rewards and opportunities, but the
SimCity Castle, Toxic Waste Factory, the Gigamall, the jail and the
casino have I don't have.
The city's build plan is simple. The road grid is 25x9 tiles, with in
the middle large and small parks or police and fire stations. The city
is built on hills, every ''stage'' is 30x256 tiles, and by the climbing
roads there are some zones of 2x2 tiles and small parks from
3x2 tiles, see the city for what I mean.
The lowest point is -809 meters (sea) and the highest point is +1,580
meters, on that highest point I built the schools, hospitals,
power plants, ect. and there is a air and seaport. On 5,982 tiles of
the 2,598,822 used tiles - the city size - are constructed parks, and
there are marina's. The power plants are fusion power plants, they are
new and now 15 years old with a usage of 30,000 MW. There are no
landfills and water structures, I have deals with my neighbors. So,
that was it, I wish you good luck playing with my city!
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| [48]
uploaded 01-04-2008 |
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City: Parasanti
(342 kB)
Mayor: Imperar
Date: 02-12-27615
Population: 5.313.148
Funds: $1.580.477.148
No Cheats Detected |
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Aura:
236
Education: 123
Crime: 0
Pollution: 5
Health: 89
Unemployment: 0% |
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Parasanti is the official sequel to the city
Armadasanti, built a year before. This urban megagiant is now truly the
largest non-cheat city that could ever exist in the SimCity 3000 world
that includes a full set of schools, colleges, hospitals, libraries,
museums, recreational facilities, police, and fire stations. It is even
cleaner than its sequel and more carefully designed. More so, ever
since the completion of my city Emporia, the increased standard level
of construction quality has been so significant it has continued to
resonate into this city. The following paragraphs shall describe and
explain the nature of the city in the fullest of details. A super-city
requires super information about it.
The basic zone plan starts out as an octagon shaped central business
district where the largest concentration of commerce can be found. In
addition, the majority of industrial zones are at the corners of the
map, relating back to the classical model of earlier times by method of
superimposing a circle onto a large square to represent the commercial
sector and then placing smaller squares at the corners of the larger
square without overlapping the circle to represent the industrial
sector. The remaining area would thus represent the residential sector.
This has been a recurring theme amongst large cities of the past by
others with the goal of appearing symmetrical, mainly due to its
success at being practical to implement whilst giving cities
sophistication and elegance, although many variations in design exists
with the basic characteristics of the classical model intact. What I
have done was to combine these ideas with the radical concept of living
nearer to work by method of distributing RCI zones as closely and
evenly together as possible - a fundamental aspect to building big. The
result could only be described as bewildering. To add to this, a
special building code similar to that used in Unimatrix limits the
styles of buildings that can exist in the city. By having control over
building styles you have absolute control of what you want your city to
look like.
Several key innovations include the inland marina that was possible by
water pipe terraforming; road and railway connections that overlap each
other in a single tile, a triangular network of police and fire
stations positioned for maximum effectiveness, and an economical subway
system that was spaced out using a 10x10 subway station framework,
making the system extremely space and cost efficient. The south of the
city is the only place where you can actually find trees and it is
there where you will find the inland marina. The most important public
building of all is the library - it is this miracle structure that
raises the residential capacity providing the necessary demand required
to build at this level. No other structure can do this better than the
library except the Casino Row, Stadium, Performing Arts, Historical
Statue, Theme park, and Space Port reward buildings. In order to
squeeze an adequate supply of educational and health facilities
requires being able to control your workforce by controlling the life
expectancy. This in turn can enable you to prevent your cities entering
a depression. Unemployment can be controlled in this manner as well.
The original plan for the city was to have a population of 5.5 million
sims without all the public buildings but changed as the city was
nearing completion. In fact, the city had peaked to that population
which quickly diminished during the introduction of public buildings.
The plan for the CBD was also originally intended to be smaller than it
is now. The central design breaks away from the traditional concept of
having the mayor's house located dead center, and instead a towering
monument has been erected alongside a complex of government buildings
to define and establish the city as a world class record-breaking
supercity, thus giving itself a unique identity and reputation that
cannot be ignored or forgotten. With the city obtaining 100% historical
buildings, an accurate plan of zones and structures, great statistics,
it is by far, the most perfect city I have built up to this point.
Overall, Parasanti is a very unique city as it has many features like
those mentioned above that makes the city almost revolutionary. The
scale of construction itself was so intense and overwhelming that it
took me one entire year from conception to completion. From the start,
the city had been plagued with problems and other issues but gradually
through incremental stages of progress and improvement, and armed with
experience from the past, the city eventually took its final form and
became something truly amazing. The next big step now is to take these
ideas and principles further, to create something even bigger, and
better.
- Imperar V Omnika
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| [49]
uploaded 28-04-2008 (3rd version) |
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City: 1337L3ND (561
kB)
Mayor: Trar
Date: 02-06-2734
Population: 501.532
Funds:
$9.223.372.036.719.001.59
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Aura:
242
Education: 121
Crime: 0
Pollution: 3
Health: 89
Unemployment: 0% |
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STOP THE PRESS!!! 1337L3ND has been UPDATED TO
THE
MAXX!!! 1337L3ND has broken the 500,000 sims mark! Yes, this island
nation has half a million sims now! BOW TO ME! Anyways, there have been
some changes, big and small. For example, population inflation, LOTS of
high-density buildings, a deformed coastline, and a few aesthetic
things. Also, I'm working on a new city, called Flatte,
starting
in 2000. It's basically a flat plain with a city on it. I know it
sounds bland, but when it's uploaded here, i'll make sure to put in
some surprises! At least it'll have more room for my population to
grow, unlike 1337L3ND. Hey, maybe i'll get a million sims this time!
'Neways, download, enjoy, and i'll see ya soon!
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| [50]
uploaded 28-04-2008 |
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City: Flatte (271
kB)
Mayor: Trar
Date: 05-03-2072
Population: 101.796
Funds:
$9.223.372.036.831.311.140
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Aura:
234
Education: 120
Crime: 3
Pollution: 3
Health: 87
Unemployment: 0% |
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Welcome to Flatte. A small, well, not that small, town
located in the Great Plains. Filled to the brim with tons of parks, but
no theme park? (hey, I have 100K sims, man!) I know I should've
started in 1900 or 1950 to keep the realism up, but I started in 2000,
because I could, and....well......i'll come up with an explanation when
I send in the updated version. So, anyway, the only cheat I used was
the trainer, because I am good at building and maintaining cities, but
not budgets. ALL Rewards and Opportunities up to 100K Sims, EXCEPT the
Theme Park. I don't know what's going on, I nay get it in the updated
version. No trees in Flatte. Hey, that's the Great Plains fer ya. No, I
don't actually live on the Plains, I live in heavily forested Maine.
Enough banter, go 'n download it!
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